While the FarmVille store may have been packed full with Mardi Gras themed items in tonight's game update, there is one area that is entirely different - that being this week's Mystery Game. This week, we clear away the cold chill of winter for a set of new Spring-themed items, including the Yellow Unicorn we brought you a sneak peek of previously.
This week's Mystery Game luckily returns us to the "normal" price tag of 16 Farm Cash per single dart thrown at the board. For that price, you'll have a chance to land one of the following six items:
Hummingbirds
Butterfly Fountain
Fawn Deer
Baby Alpaca
White Kitten
Yellow Unicorn
You'll likely also recognize the Fawn and Baby Alpaca from previous posts here on Games.com - The Blog!, so it's great to see these items officially find a place in the game, even if it is without a guarantee that you'll actually end up with them if you want them. Still, any of these items would make a great addition to your farm, so I don't think the disappointment will last.
As usual, you have a week to try and earn all six of these items in your game, as next Sunday the game's items will rotate, and these six will no longer be available, and likely won't be available again for some time, if ever.
Which of these six items are you most hoping to win from this week's Mystery Game? Would you pay a flat price for any of these items if they were released in the market, or do you like that Zynga makes a game of it?
Thứ Sáu, 6 tháng 1, 2012
Thứ Tư, 4 tháng 1, 2012
Look, Activision, do you want to make Facebook games or not?
Call of Duty Elite
Seriously, it's not a hard question. And yet, the omnipotent games publisher continues to flip-flop on the subject of social games. In October, Activision Blizzard (Call of Duty ring a bell?) CEO Bobby Kotick told Los Angeles Magazine that, while the company is at a point where it's ready to invest in Facebook games, it doesn't expect much to come of it. Here's an excerpt from Kotick's conversation:
As of October Activision chief executive Bobby Kotick still wasn't ready. "If we can't put a creative foot forward, it's not interesting to us," he told me at the company's headquarters, which is tucked in an office complex on Ocean Park Avenue. In assessing Facebook, Kotick says he's been "trying to figure out what we could do that's different from what's being done. So now that they've gotten a large enough audience and we've done enough analysis of the opportunity, we can commit capital." He adds, however, "We don't have huge expectations."
Um, just curious ... what's the point then? Since then, Kotick spoke with Bloomberg, seeming refreshingly bullish on the prospect of Facebook games. Over the summer--before either interview--the Activision chief admitted that the company was into social games. But shortly after, other executives within the company made points to denounce Facebook gaming. What gives?
Here's the thing: If you're not going to go full bore into the social games space, then you're not going to get anywhere. Just look at EA, for instance. It's cost the company upwards of $2 billion in acquisitions to hit second place on the charts with 56.9 million monthly players, and that's not even close to the industry leader Zynga's 218 million. If Activision doesn't have "huge expectations" of its efforts in Facebook games, why even spend the cash? Hell, the publisher's own former game creators may beat it to the punch.
[Via LA Observed]
Is it even worth it for Activision Blizzard to get into Facebook games at this point? If so, what types of games would you like to see from the games publisher?
Seriously, it's not a hard question. And yet, the omnipotent games publisher continues to flip-flop on the subject of social games. In October, Activision Blizzard (Call of Duty ring a bell?) CEO Bobby Kotick told Los Angeles Magazine that, while the company is at a point where it's ready to invest in Facebook games, it doesn't expect much to come of it. Here's an excerpt from Kotick's conversation:
As of October Activision chief executive Bobby Kotick still wasn't ready. "If we can't put a creative foot forward, it's not interesting to us," he told me at the company's headquarters, which is tucked in an office complex on Ocean Park Avenue. In assessing Facebook, Kotick says he's been "trying to figure out what we could do that's different from what's being done. So now that they've gotten a large enough audience and we've done enough analysis of the opportunity, we can commit capital." He adds, however, "We don't have huge expectations."
Um, just curious ... what's the point then? Since then, Kotick spoke with Bloomberg, seeming refreshingly bullish on the prospect of Facebook games. Over the summer--before either interview--the Activision chief admitted that the company was into social games. But shortly after, other executives within the company made points to denounce Facebook gaming. What gives?
Here's the thing: If you're not going to go full bore into the social games space, then you're not going to get anywhere. Just look at EA, for instance. It's cost the company upwards of $2 billion in acquisitions to hit second place on the charts with 56.9 million monthly players, and that's not even close to the industry leader Zynga's 218 million. If Activision doesn't have "huge expectations" of its efforts in Facebook games, why even spend the cash? Hell, the publisher's own former game creators may beat it to the punch.
[Via LA Observed]
Is it even worth it for Activision Blizzard to get into Facebook games at this point? If so, what types of games would you like to see from the games publisher?
Facebook Pokémon clone MinoMonsters migrates to iOS for $1
You might remember MinoMonsters, game developer Josh Buckley's take on Pokémon for Facebook. Well, that game was either just a test or a flop for the 17-year-old entrepreneur, as his new studio has re-released the game as an iPhone and iPad app. In this new-and-improved MinoMonsters, players must journey across the Kingdom of Zancardi, capturing and battling creatures called Minos for, well, the sake of battling monsters. Come on, it's not as if Pokémon's plot is rock solid either.
The youngin's new studio is called MinoMonsters Inc., so you can tell the guy's dedicated to the concept, which will cost you $.99 on the App Store. Once purchased, you can start trading blows back and forth in turn-based bouts with opponents' monsters either within the game's story or your friends from anywhere in the world. Just like in Pokémon, players' monsters gain new abilities and will become stronger, which helps players find new monsters and defeat tougher opponents.
MinoMonsters in action
The first thing we noticed with these screens of the game in action are the impressive, seemingly hand-drawn graphics. Seriously, this game looks like an episode of Pokémon--look, the comparisons are inevitable at this point--at least when still. MinoMonsters (the company) promises that you can find players to do battle with in under 30 seconds. The game's primary competition on iOS, Monster Galaxy, doesn't seem to have multiplayer just yet. So, now MinoMonsters is the closest you're going to get a Pokémon game on your iPhone.
Click here to download MinoMonsters for $.99 on the App Store Now >
Are you craving that Pokémon experience on your iPhone? Do you think a game like MinoMonsters can feed the need?
The youngin's new studio is called MinoMonsters Inc., so you can tell the guy's dedicated to the concept, which will cost you $.99 on the App Store. Once purchased, you can start trading blows back and forth in turn-based bouts with opponents' monsters either within the game's story or your friends from anywhere in the world. Just like in Pokémon, players' monsters gain new abilities and will become stronger, which helps players find new monsters and defeat tougher opponents.
MinoMonsters in action
The first thing we noticed with these screens of the game in action are the impressive, seemingly hand-drawn graphics. Seriously, this game looks like an episode of Pokémon--look, the comparisons are inevitable at this point--at least when still. MinoMonsters (the company) promises that you can find players to do battle with in under 30 seconds. The game's primary competition on iOS, Monster Galaxy, doesn't seem to have multiplayer just yet. So, now MinoMonsters is the closest you're going to get a Pokémon game on your iPhone.
Click here to download MinoMonsters for $.99 on the App Store Now >
Are you craving that Pokémon experience on your iPhone? Do you think a game like MinoMonsters can feed the need?
Number of Diner Dash maker Playfirst staffers get axed in restructuring
An unspecified number of Playfirst employees were served the worst dish last week: unemployment. The San Francisco-based social and casual game maker, known best for its Diner Dash franchise, laid off a number of staffers due to "restructuring", according to Gamasutra. The website reports that the developer held more than 100 employees as of late last year, just as the studio opted to focus more on social and mobile games.
Unfortunately, that initiative hasn't fared so well for Playfirst, as the developer was forced to close all of its Facebook games, including Diner Dash and Chocolatier, due to poor performance in the face of big league players like Zynga and EA. In fact, Gamasutra reports that a number of ex-Zynga and Playdom employees that joined Playfirst have since left the company. Nevertheless, the developer looks to press on.
"Our future plans are to continue to focus on the mobile casual gaming space," Playfirst VP of marketing Katie Kihorany told Gamasutra. "Part of this focus means continually making sure that the organization is structured to allow us to focus on creating those great games. Unfortunately, sometimes that means restructuring, so that we can better achieve this goal."
The company would not disclose to Gamasutra exactly how many employees were let go last week. And if Playfirst's iconic Diner Dash franchise--which boasts over 550 million downloads--can't succeed on Facebook, what can? It's terribly unfortunate news like this that affirms the even more unfortunate notion that the fat cats of Facebook gaming will only get fatter.
[Via IndustryGamers]
[Image Credit: Pharan]
Are you bummed to hear that a portion of the team behind Diner Dash is now without work? Are you still a fan of Diner Dash, and if so, where do you play it?
Unfortunately, that initiative hasn't fared so well for Playfirst, as the developer was forced to close all of its Facebook games, including Diner Dash and Chocolatier, due to poor performance in the face of big league players like Zynga and EA. In fact, Gamasutra reports that a number of ex-Zynga and Playdom employees that joined Playfirst have since left the company. Nevertheless, the developer looks to press on.
"Our future plans are to continue to focus on the mobile casual gaming space," Playfirst VP of marketing Katie Kihorany told Gamasutra. "Part of this focus means continually making sure that the organization is structured to allow us to focus on creating those great games. Unfortunately, sometimes that means restructuring, so that we can better achieve this goal."
The company would not disclose to Gamasutra exactly how many employees were let go last week. And if Playfirst's iconic Diner Dash franchise--which boasts over 550 million downloads--can't succeed on Facebook, what can? It's terribly unfortunate news like this that affirms the even more unfortunate notion that the fat cats of Facebook gaming will only get fatter.
[Via IndustryGamers]
[Image Credit: Pharan]
Are you bummed to hear that a portion of the team behind Diner Dash is now without work? Are you still a fan of Diner Dash, and if so, where do you play it?
This Scrubs game for Android says, 'It's never too soon for nostalgia'
Scrubs Android
Come on, Scrubs was canceled a little over a year ago. And it's last few seasons weren't even that great. (Yeah, I said it!) Luckily, it looks like mobile game maker HeroCraft has opted to focus on the golden years of J.D., Turk and Dr. Cox's escapades in its Android game based on the hit comedy. Simply know as "Scrubs", the game is scheduled to hit the Android Market on Dec. 14.
The Scrubs game, which was first revealed this summer for both iOS and Android devices, will throw players into the role of Sacred Heart's newest intern. With that, players will have to help patients and solve mysteries to help restore the hospital's reputation, according to PocketGamer. In other words, and based on the trailer below, it looks a lot like a hidden-object game.
However, HeroCraft has mixed things up with a few mini games to mix things up amongst the slew of hidden-object scenarios. Of course, the developer has made strides to inject some of the show's quirky humor into the game. The game has yet to be priced, but we're going to ballpark it somewhere between $.99 and "free"--call us dreamers. But for unlimited access to that version of Zach Braff's mug, we'd pay much, much more for the laughs alone.
Were you a big time Scrubs fan when the show was still on? Is an Android game enough to feed the need for J.D.?
Come on, Scrubs was canceled a little over a year ago. And it's last few seasons weren't even that great. (Yeah, I said it!) Luckily, it looks like mobile game maker HeroCraft has opted to focus on the golden years of J.D., Turk and Dr. Cox's escapades in its Android game based on the hit comedy. Simply know as "Scrubs", the game is scheduled to hit the Android Market on Dec. 14.
The Scrubs game, which was first revealed this summer for both iOS and Android devices, will throw players into the role of Sacred Heart's newest intern. With that, players will have to help patients and solve mysteries to help restore the hospital's reputation, according to PocketGamer. In other words, and based on the trailer below, it looks a lot like a hidden-object game.
However, HeroCraft has mixed things up with a few mini games to mix things up amongst the slew of hidden-object scenarios. Of course, the developer has made strides to inject some of the show's quirky humor into the game. The game has yet to be priced, but we're going to ballpark it somewhere between $.99 and "free"--call us dreamers. But for unlimited access to that version of Zach Braff's mug, we'd pay much, much more for the laughs alone.
Were you a big time Scrubs fan when the show was still on? Is an Android game enough to feed the need for J.D.?
The Godfather: Five Families takes an exclusive hit out on Google+
Google+ just made hardcore social gamers an offer they can't refuse. Kabam announced that its new ... family-oriented social game, The Godfather: Five Families, hits Google+ exclusively today, and it'll stay that way for the next 45 days. In fact, this is the first game to release exclusively on Google's games platform, meaning not both there and on Facebook, capiche?
The game, set in the Prohibition Era before the events of the first film, employs many of the same gameplay hooks found in existing Kabam games: build armies, sic armies against enemies or defend your friends asynchronously, repeat. However, this social take on the Oscar-winning franchise packs features that spice up the social strategy gaming formula, namely "Families".
Upon starting the game, players must choose to join one of five Families (get it?). The concept of "Families" introduces a level of tension to the alliances players make, because there can only be one Don. Perhaps it's thanks to features like this that Five Families is said to have enjoyed the most successful beta test in Kabam history.
Five Families in action
"The Godfather: Five Families has enjoyed the best ever beta period for a Kabam game," Kabam COO Chris Carvalho said in a release. "To support the exclusive launch on The Godfather: Five Families on Google+, Google will provide promotional support to maximize the game's visibility to Google+ users. This is our fourth title to launch on Google+ and they have repeatedly exceeded our expectations."
It's nice to hear that Google will somehow support Five Families, as the size of the network's audience could be a cause for concern, especially for a game launching exclusively on the platform. Then again, "hardcore" social gamers are said to be a dedicated bunch, and they'll certainly know where to find their next family.
Click here to play The Godfather: Five Families on Google+ Now >
Do you consider yourself "hardcore" social gamer? Do you plan on trying the game out on Google+, or will you wait until it hits Facebook?
The game, set in the Prohibition Era before the events of the first film, employs many of the same gameplay hooks found in existing Kabam games: build armies, sic armies against enemies or defend your friends asynchronously, repeat. However, this social take on the Oscar-winning franchise packs features that spice up the social strategy gaming formula, namely "Families".
Upon starting the game, players must choose to join one of five Families (get it?). The concept of "Families" introduces a level of tension to the alliances players make, because there can only be one Don. Perhaps it's thanks to features like this that Five Families is said to have enjoyed the most successful beta test in Kabam history.
Five Families in action
"The Godfather: Five Families has enjoyed the best ever beta period for a Kabam game," Kabam COO Chris Carvalho said in a release. "To support the exclusive launch on The Godfather: Five Families on Google+, Google will provide promotional support to maximize the game's visibility to Google+ users. This is our fourth title to launch on Google+ and they have repeatedly exceeded our expectations."
It's nice to hear that Google will somehow support Five Families, as the size of the network's audience could be a cause for concern, especially for a game launching exclusively on the platform. Then again, "hardcore" social gamers are said to be a dedicated bunch, and they'll certainly know where to find their next family.
Click here to play The Godfather: Five Families on Google+ Now >
Do you consider yourself "hardcore" social gamer? Do you plan on trying the game out on Google+, or will you wait until it hits Facebook?
Nhãn:
godfather,
google,
google+,
google+ games,
kabam,
social games,
The Godfather,
the godfather five families,
the godfather five families google+
Frogger is 30 years old, still bouncin' in Frogger Pinball on Facebook
Alright, so 30 is far from old, but that's ancient in frog years. Konami celebrates the 30th anniversary of gaming's favorite jaywalker with Frogger Pinball on Facebook. The game, created by Silverball Studios, is definitely a departure for Frogger, having the little green guy save his Lily from the clutches of the evil RoboCroc ... as a pinball. We at least hope the villain drives a red sedan.
Frogger Pinball takes cues from games like Bejeweled Blitz with its weekly leaderboards and tournaments, but attempts to add a light storyline to its naturally twitch-reflex play style. Come on, did you expect anything less from a Frogger game, and a pinball-themed one at that? The game's story mode spans three different tables: the Swamp, City and Space Station.
Players can unlock special characters from there to compete with their friends for the high score in Challenge Mode. Of course, unique power-ups and bonuses are rewarded throughout for leveling up, hitting targets and completing loops. We're sure each pinball table features unique obstacles, and you'll have to complete them with both Frogger and Lily to play Challenge Mode with all three characters.
Frogger Pinball in action
Konami has been no slouch when it comes to social gaming, either. The company has already released a few Facebook games, including an original in Viva! Mall. While that game has since shut down, the company has reported that social games helped the company double its profits year-over-year, according to Joystiq. That said, expect way--and we mean way--more where Frogger came from.
Click here to play Frogger Pinball on Facebook Now >
Are you still a Frogger fan after all of these years? Do you think Konami can bring its classic franchises back to life through Facebook?
Frogger Pinball takes cues from games like Bejeweled Blitz with its weekly leaderboards and tournaments, but attempts to add a light storyline to its naturally twitch-reflex play style. Come on, did you expect anything less from a Frogger game, and a pinball-themed one at that? The game's story mode spans three different tables: the Swamp, City and Space Station.
Players can unlock special characters from there to compete with their friends for the high score in Challenge Mode. Of course, unique power-ups and bonuses are rewarded throughout for leveling up, hitting targets and completing loops. We're sure each pinball table features unique obstacles, and you'll have to complete them with both Frogger and Lily to play Challenge Mode with all three characters.
Frogger Pinball in action
Konami has been no slouch when it comes to social gaming, either. The company has already released a few Facebook games, including an original in Viva! Mall. While that game has since shut down, the company has reported that social games helped the company double its profits year-over-year, according to Joystiq. That said, expect way--and we mean way--more where Frogger came from.
Click here to play Frogger Pinball on Facebook Now >
Are you still a Frogger fan after all of these years? Do you think Konami can bring its classic franchises back to life through Facebook?
Đăng ký:
Bài đăng (Atom)