Hiển thị các bài đăng có nhãn disney. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn disney. Hiển thị tất cả bài đăng

Thứ Bảy, 4 tháng 2, 2012

FarmVille: Race a Horse in Disney's Secretariat free Farm Cash promo

FarmVille Secretariat promotion
For a good change of pace, instead of bombarding us with multiple choice questions, the latest FarmVille free Farm Cash offer allows you to run a quick horse race. Aside from that, you'll be watching the trailer of Disney's Secretariat, a film billed as "The Impossible True Story" of an American horse who aced all three races of the Triple Crown in 1973.
FarmVille Secretariat: Select a horse
It's cute that Zynga actually took the time to set this up. The sight of the familiar FarmVille horses and jockeys done in the the FarmVille style is pretty gratifying. It definitely makes me wonder if horse-racing will be the theme of Zynga's new fall game. (Facebook had a brief period of horse husbandry games, such as Ubisoft's Horse Gaga, but they didn't take off as people hoped.) The promo has you select a horse, choose something to feed it with, pick a jockey to ride it, and then let 'em race.
FarmVille Secretariat: Feed your horse
FarmVille Secretariat: Which Jersey will your jockey wear?
Though the artwork is nice prior to the race itself, the racing animation is pretty lame and incredibly crude. There's also no sound. But the concept itself is nifty, and your horse isn't guaranteed to win, so at least they didn't chicken out by taking the randomness factor out of it.
FarmVille Secretariat racing game
FarmVille Secretariat: Your horse won!
It's also pretty hilarious that if you're first place, the 'game' says your horse won! But if your horse came in third, it just says "Your horse came in third!", instead of "Sorry, it lost!", or "I'm sorry your horse sucks!"
FarmVille Secretariat: Your horse came in third!
Well, it was nice to see the Disney and Zynga marketing folks try something new. I hope you enjoy your 2 free Farm Cash!

Chủ Nhật, 25 tháng 12, 2011

E3 2011: Playdom's City of Might goes to war with Zynga's Empires & Allies this summer

Don't they say imitation is the sincerest form of flattery? I hope Zynga will feel mighty flattered then, as Playdom unveiled a new Facebook game at E3 this year - City of Might. During my limited demo of the game (I wasn't actually allowed to play, but rather was shown a scripted series of events), I learned that City of Might combines the city-building elements of City of Wonder with resource management and player-vs-player combat. Instantly, we're left with comparisons to Zynga's Empires & Allies which just launched days ago.

For City of Might, you'll need to collect resources to build more units, and can then use those units to plan and execute invasion strategies on other players. While combat is a bit interactive, it's mostly cinematic, and you'll only be able to place your units on the enemies' maps and then add more units mid-battle if your troops wind up defeated. From what I saw, it appeared that the rest of battle was automated, as each side shows their damage as small numbers that float rapidly up from the unit or building in question. If you don't succeed your first time in battle, you can call in the help of friends for a rematch. These friends will allow you to earn bonuses to your damage and armor stats, giving you a better chance at success. There are air and ground units to choose from, but this demo didn't make it clear as to whether naval units would complete the expected trio.

Where City of Might looks to have a one-up on Zynga is through the use of an in-game chat system, allowing you to interact in real time with other players, whether they are your Facebook friends or not. In this way, you won't have to have tons of personal friends playing the game on Facebook to actually play the game with other real people.

As for an expected launch, we can look to see City of Might drop its first bomb on Facebook later this summer. We know there are many more features still being completed that will eventually be added to the game, but details are heavily under wraps as of right now. You can see a small preview of what the game looks like at the top of this post, but we'll make sure to give you a more in-depth overview of the game as we get closer to launch.

What do you think of the idea of Playdom's City of Might? Do you think anything could have the power to defeat Zynga?

E3 2011: Playdom offers in-game bonus for Gardens of Time in activity book

The Disney booth at this year's E3 may have been filled to the brim with the brand's major stars like Cars' Lightning McQueen and Phineas and Ferb, but tucked away in a corner sat a demo station of Gardens of Time, Playdom's hidden object Facebook game. Next to the unassuming PC sat a Gardens of Time activity book, containing some stationary hidden object scenes, allowing visitors to see what the game was about without requiring them to actually sit down, mouse in hand.

While browsing through the book for new details or announcements, I found a bonus at the end. Disney and Playdom are offering users a free decoration for our gardens if you visit a particular link. Even if you didn't go to E3, you can still get your hands on this bonus item - just click right here. Once you visit this link, it appears that the bonus is the same regardless of visitor, and you'll receive a free Mandarin Ducks item.

We're not sure if this link will only remain active for a limited amount of time, but it does seem to be permanent. Either way, make sure you visit the link sooner, rather than later to claim your Mandarin Ducks decorative item while you know it's still available.

What do you think of your free Mandarin Ducks item? Are you happy Gardens of Time was shown off at the show?

Thứ Ba, 20 tháng 12, 2011

Club Penguin fires a salvo of fun with Puffle Launch for iPhone [Video]

Parents, secure the iPhones and iPads. If Club Penguin isn't going to slide onto Facebook anytime soon, we'll take the next best thing: the iPhone. Puffle Launch, first released as a mini game within the kids world of Club Penguin over a year ago, launches onto iPhone tomorrow, Sept. 15. The game, which will be available for the paltry price of $.99, puts players in control of Daredevil, one of the many Puffles available in the existing Disney-owned web game.

Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.

According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.

Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.


Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go?

Thứ Tư, 14 tháng 12, 2011

Former Playdom GM takes the reins of social game start-up 519 Games

Hey, at least it's not another traditional game exec jumping ship. Former Playdom GM Lloyd Melnick (pictured) left the Disney-owned social game maker earlier this summer for 519 Games, a social game start-up that plans to release its first game in 2012. Melnick announced the move on the down-low through his personal blog on his first day as CEO, Aug. 29.

The studio is a joint venture between EW Scripps Company and Capitol Broadcasting. But more importantly, the GM-turned-chief has big ambitions for 519 Games. (Like, massive, turn-the-industry-on-its-head ambitions.) "We are currently building a fantastic team and will be one of the top five social gaming companies (both social web and social mobile) by the end of 2012," Melnick wrote in a blog post. "More details will emerge over the next few weeks."

Those details haven't exactly emerged yet, but it's only a matter of time. Melnick, who worked for Disney International as Playdom's head of international operations, had nothing but thanks and praise for the company. "It was this great collection of people that helped me learn and grow professionally that I can now move on to the biggest opportunity I have ever had," Melnick wrote. "Again, thank you all."

Melnick left Playdom and Disney just as doubts grew as to whether the latter could properly use the former to succeed in social games. Since then, Playdom has finally moved to take advantage of Disney's immense branding support, first slapping "Disney's" onto Gnome Town. A number of Playdom games featuring the company's properties will see the light in 2012. Playdom also announced Secret Agent X, a Facebook game shrouded in secrecy that lives up to its title--very sneaky, sis.

[Via Gamasutra]

Is it unwise or admirable for Melnick to challenge the top five before his first game hits? Can Disney and Playdom chomp on an even bigger chunk of the top five with Disney-branded games?